Cosmic Shore (WIP)

Software

Blender + Unity + GitHub+ Adobe Photoshop + Adobe Premiere Pro

This is a volunteer project I've been tackling for the last few months. I'm the lead 3D modeler in charge of creating rigs, models, shaders, animations, and more for the co-op space shooter Cosmic Shore. I'm also tasked with handling the import and setup in Unity to ensure the ships function properly, creating new backgrounds for the worlds, shape keys, LOD optimization, and VFX testing.


Nether Acolyte

Software

Blender + Adobe Photoshop + Adobe Premiere Pro

For this project I dipped a bit more into VFX, high-to-low poly baking, dynamic camera work, rigid/cloth simulations, and more.
Battle animation of a dark magician attacking with a mysterious otherworldly power.


Siphod, Squid Bounty Killer

Software

Blender + Adobe Photoshop + ZBrush

My first completed ZBrush character design. I wanted to sculpt a very detailed organic creature with squid-like properties.A cephalopod vigilante that hunts down his own kind.


Mechodile

Software

Blender + Adobe Photoshop

One of my first fully box-modeled characters.
A mechanical reptilian with red light accents and dark metal armor.


Cult Hideout

Software

Blender + Adobe Photoshop

10 hours to complete.
I wanted to channel the box-like structure of retro RPG puzzle rooms (Zelda, Tunic, etc.)
There are lots of creatures roaming in this underground space doing their regular activities.
Just cult members doing cult member things.


University of Idaho Intro

Software

Blender + Adobe Photoshop + Adobe Premiere Pro

The University of Idaho intro animation. For use by the University of Idaho Esports Club.
My first attempt at a production-based render with mechanical properties.


Infamous Statue

Software

Blender + Adobe Photoshop

I wanted to experiment with distinct colors on a dynamically-posed mechanical character.
A statue of an infamous one-armed robot and his octopus companion.


Cup of Squid

Software

Blender + Adobe Photoshop

A quick project playing with depth of field, shot framing, and a cute creature.Just a regular squid(?) in a cup.


Platypus Warrior (Lvl. 1)

Software

Blender + Adobe Photoshop

An early attempt at attack animations. I wanted to animate a small creature that looks like it belongs in an RPG environment.You come across a lone warrior on your journey and are suddenly attacked!
You take 1 damage.


Haunt

Software

Blender + Adobe Photoshop + Adobe Premiere Pro

Idle animation of an evil floating enemy. Inspired by cryptic undead creatures.
A fiend with a strange way of wielding weapons.


Ancient Crystal Golem

Software

Blender + Adobe Photoshop

10 hours to complete.
My goal for this project was to quickly create a unique golem design that combines roughness, reflections, and empty space.


GRAPHIC DESIGN

Software

Blender + Adobe Photoshop + Adobe Premiere Pro + OBS Studio + Streamlabs

This collection is artwork and graphics for gaming events, logos, stream graphics, general art, and more.I am the lead artist in charge of all design assets for Palouse Gaming and the Beak Bonk series.


Abyss Studio Logo Animation

Palouse Gaming Logo

Beak Bonk Logos

Beak Bonk 2025 Stream Transition Animation

Beak Bonk 2025 Sponsor List & Advertisement

(Smash Ultimate) Streaming Overlay w/ Example

(Smash Melee) Streaming Overlay w/ Example

Beak Bonk 2023 Player Announcements

Beak Bonk 2024 6-Page Sponsor Package

HELLO!

STATUS: OPEN TO EMPLOYMENTI'm a modeling and animating specialist with a passion for creating vibrant and striking projects.My recent time has been filled with volunteer videogame design and the project is nearly finished, so I am currently open to employment.My strongest skills are my sheer asset creation speed, as well as my ability to quickly pick up new ideas and instantly incorporate them into my designs.I hope you enjoy checking out some of my work!

STUDIOS